Welcome to my personal web site
Xizhi Li
Email: lxz1982@hotmail.com
or lixizhi@yeah.net
My research interest has been in Artificial Intelligence or AI. To me, AI is a very broad subject. Generally speaking, my work is divided into two groups. In group one, I figure out: what is going on in our biological mind; is there any minimum set of high-level rules governing this process; how they can be best approximated by established computer technology; what applications and implications do they have. In group two, I am doing lots of innovative framework researches regarding the architecture of computing paradigms in the future. I believe that the computing paradigm will be centered on intelligence. My major work time in this area has been devoted to the design and implementation of a distributed game engine. It can be regarded as a platform or networked virtual reality (VR) environment, where intelligent entities are situated and communicate with each other as well as human avatars. One can keep track of my work at ParaEngine website.
I love sports and am pretty good at what I loved. However, after the unexpected "fall", I was careful not to play intensive games. Ever since, I play tennis quite a bit.
News update
- Comming soon! 2005/10/31: ParaEngine's new technology demo executable will be released soon. ParaEngine is a distributed 3D computer game engine that I have been being working at since early 2004. Right now, we have a tech studio with artists, plot writers, programmers and manager. We aim to build the next generation online games. The demo will include a simple test scene, two customizable characters, one complex demo scene with ocean and indoor buildings, an in-game toolkits to put physical objects to the virtual world dynamically, the in-game movie factory plug-in v1.0 which allows users to simultaneously compose and edit as both actors and directors in a single scene, the in-game GUI editor v0.1, and countless other controllable elements. We are on the final stage of testing. For a preview, please see the movie below.
- New 2005/10/31: I have released several tech demo movies of the game engine. Click here.
- New 2005/08/01: Take a look at our Game Engine Technology Brochure . Click here.
- 2005/06/09: I have finished my bachelor thesis on Distributed Game Engine. Go to the company Site to Download.
- 2004/12: My Research Gallery: Download
The Company
Click http://www.paraengine.com to go to the Company Web Site. It is still under construction.
Useful staff on this web site
I provide direct download to dozens of my research papers. I would like to hear your feedback on them. I also provide a number of downloads to my completed software projects, documentation, tutorials, movies, etc. There are many miscellaneous spots on this web site, linking to interesting pages. They may be a tutorial I wrote for other people in my group, my thoughts, my blog, etc. I hope people whose interests overlap with mine will find some useful staff on this web site.
Research statement
Broadly speaking, I am interested in using intermediate technologies as well as hypothetical frameworks to bridge the gap between the biological mind and man-made systems.My current interests and major research background are in game engine for distributed Internet games, multi-agent system, semantic web, new programming methodology, human computer interface and networked virtual environment. I am also familiar with computer hardware, such as HDL, SOC, computer architecture, embedded devices etc.
Statement of purpose
[Download] click the previous link to download my statement of purpose. This is the one I wrote for applying for my graduate study in 2005.Click here for the old index page which I made for applying for graduate study in 2005. But I turned out to initiate a .tech company at Shenzhen in that year.